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Naming The Game

Monday, November 29, 2004

It's about time I tell you more about the game I am writing. I'll start by simply telling you its name: Trichromix. Coming up with this name took me a while.

When I started designing Trichromix, I assigned it a code name. This allows me to talk about the game with my friends without refering to it as 'the game I am developing'. The code name for Trichromix was Neumann. I always make sure that I choose a code name that has nothing to do with the game itself. That way, I won't be tempted to keep the name just because I got used to it.

After a while I decided to name the game Palette, because of the way it employs the mixing of colours. I think the name fits the game perfectly, but a problem turned up that I simply couldn't ignore. When telling people that I was working on a game named Palette, they thought it had something to do with the wooden platforms people use in warehouses to transport goods. Since that association seems to be firmly imprinted in people's minds and it has nothing to do with my game at all, I decided that Palette wouldn't do.

I made quite a list of potential names over the next couple of weeks. The list contains some really, really awful titles which I throw away happily. After asking around a bit, it seems like most people expect a puzzle game when they here Trichromix, so that is a good sign. Hopefully, the name will make sense to my prospective customers.

Trichromix isn't just some letters thrown together; it's actually some words thrown together. Tri means three, chroma means colour and mix means, well, to mix. Mixing three colours is what the game is all about, so the name seems appropriate. Also note that the name itself is a colourful mix of three words. That's nonsense, by the way, I just made that up. Maybe I should get back to work.

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